Press Release

 

 ISACA Survey Shows US Consumers See Value in Augmented Reality, But Confidence in Internet of Things Knowledge Takes a Dive 

Business and Technology Professionals Are More Skeptical, Citing Risks, Security, ROI Concerns on Internet of Things and AR

Rolling Meadows, IL, USA (14 Nov 2016) — As every business becomes a digital business, the spread of technology such as augmented reality (AR) and Internet of Things (IoT) devices can add significant business value and personal convenience. Yet a new study from global business technology and cybersecurity association ISACA shows that consumers and IT professionals disagree on the risks and rewards. US consumers who are employed are more positive about the benefits of AR than IT professionals are, with 60 percent or more agreeing that a range of suggested AR applications would improve their life and make it easier for them to do their job. However, 67 percent of IT professionals are not certain the benefits of AR outweigh the risks.

The applications of AR consumers see offering the greatest benefits include training guides and retail and healthcare geolocation for personal use, and training, safety guides and product demonstrations in a work setting. At the same time, confusion over the Internet of Things is growing, according to the consumer study. The percentage of consumers who are confident in their ability to identify IoT technologies has dropped 10 points or more from 2015 to 2016 in Australia, UK and the US.

ISACA’s annual IT Risk/Reward Barometer polls thousands of IT and cybersecurity professionals and consumers worldwide to uncover attitudes and behaviors about essential technologies and information and the trade-offs organizations and consumers are making in gauging the risks and rewards. This year’s consumer study focused on IoT devices in general and those enhanced with AR in the US, UK, Australia, India and Singapore.

According to Goldman Sachs, AR and virtual reality have the potential to become the next big computing platform. The firm’s conservative estimate is that the hardware and software market will grow to US $80 billion by 2025.* Awareness of AR grew rapidly with the launch of the Pokémon Go game in July 2016, and many businesses saw profit directly if their site was incorporated into the game.

“With the proliferation of IoT-enabled devices and the drive to provide enhanced user experiences, IoT and AR have the power to become a source of unprecedented value and opportunity, as well as significant risk,” said Rob Clyde, an ISACA board director. “Individuals and enterprises should focus on rapidly getting up to speed on these technologies while learning how to manage risk so they do not compromise their company’s ability to innovate.”

According to the US consumer segment of ISACA’s 2016 IT Risk/Reward Barometer:

  • 71 percent of US consumers report owning at least one IoT device.
  • 73 percent claim they are knowledgeable in identifying IoT devices—a 10-point drop from 2015.
  • Fewer than half (43 percent) report being knowledgeable in identifying IoT devices that have been enhanced with augmented reality.

Privacy Breaches and Virtual Graffiti Attacks

The Barometer shows that consumers and IT professionals alike have concerns about the possible risks of IoT devices enhanced with AR. Seventy-seven percent of consumers are concerned that these enhancements may make them more personally vulnerable to a privacy breach. Over half (56 percent) feel that their workplace is vulnerable to so-called virtual graffiti attacks.

The parallel survey conducted among US IT and cybersecurity professionals shows that the business world is still in the early stages of AR adoption:

  • 37 percent of organizations have not used AR applications and do not plan to do so in the next year.
  • 14 percent of respondents have used AR outside of work.
  • The percentage of respondents who say the benefits outweigh the risks (15 percent) is only slightly lower than those who believe the opposite (18 percent), and the majority (67 percent) say they are unsure.
  • Nearly 1 in 3 (32 percent) have a way to detect pictures, posts and videos geotagged to their business location or advertisements.
  • Only 7 percent have a program in place to monitor negative comments on virtual graffiti apps.
  • Top barriers to adoption are insufficient ROI (18 percent), security concerns (18 percent), insufficient budget (13 percent), and lack of skills/knowledge (11 percent).

“Enterprises need to work on being agile and applying sound measures around governance, security and risk management to fully realize the benefits of these technology advances. Proactive monitoring for malicious activity like virtual graffiti and data breaches is critical for business to gain value and mitigate risk,” said Christos Dimitriadis, Ph.D. CISA, CISM, CRISC, chair of ISACA’s Board of Directors and group director of Information Security for INTRALOT.

How Enterprises Can Prepare for AR

ISACA recommends enterprises take the following steps to realize the business benefits of AR:

  • Extend social media monitoring to AR platforms. Leverage and extend current social media policies and monitoring to augmented reality platforms.
  • Consider how AR can improve your business. Training, diagnostics and marketing are three areas with particularly strong potential.
  • Review your governance framework and update your policies. Incorporate use of AR as part of the business into organizational policies and procedures—including BYOD (bring your own device) and privacy policies.
  • Build security into every part of the process. Security is a crucial component of AR initiatives that helps ensure confidence in the data.

To see full results of the 2016 ISACA IT Risk/Reward Barometer, including a survey report and related infographics, visit www.isaca.org/risk-reward-barometer.


About the IT Risk/Reward Barometer

The annual IT Risk/Reward Barometer is a global indicator of trust in information. Conducted by ISACA, a global association of more than 140,000 IT security, assurance, risk and governance professionals, the Barometer polls thousands of business and IT professionals and consumers worldwide to uncover attitudes and behaviors about essential technologies and information, and the trade-offs people make to balance risk and reward. The study is based on online polling of 6,591 ISACA members among 140 countries from 19-29 September 2016. Additional online surveys were fielded by M/A/R/C Research among 1,230 consumers in the US, 1,000 consumers in the UK, 1,000 consumers in Australia, 1,001 consumers in India and 1,000 consumers in Singapore. The US survey ran 6-8 August 2016, and the UK, Australia, India and Singapore surveys ran 12-23 August 2016. At a 95 percent confidence level, the margin of error for each individual country sample is +/- 3.1 percent.


About ISACA

ISACA (www.isaca.org) helps global professionals lead, adapt and assure trust in an evolving digital world by offering innovative and world-class knowledge, standards, networking, credentialing and career development. Established in 1969, ISACA is a global nonprofit association of 140,000 professionals in 180 countries. ISACA also offers the Cybersecurity Nexus (CSX), a holistic cybersecurity resource, and COBIT, a business framework to govern enterprise technology.

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* “Virtual & Augmented Reality : Understanding the Race for the Next Computing Platform,” Jan. 13, 2016, Goldman Sachs.


Contact

Kristen Kessinger, +1.847.660.5512, communications@isaca.org
Sara Bosco, Ketchum, +1.646.935.4366, sara.bosco@ketchum.com