Is gamification a solution for the information security awareness?
Hype or not, gamification becomes a professional solution which expands out of the entertainment and into other business domains. For those who want to know what gamification is : http://en.wikipedia.org/wiki/Gamification
My question to you: is gamification one of the newest solutions for promoting information security awareness with the different audiences in your organisation? If no, why not? If yes, which audiences and who needs to drive/control this?
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