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Home / Resources / ISACA Journal / Issues / 2020 / Volume 1 / The Risk and Rewards of Enterprise Use of Augmented Reality and Virtual Reality

ISACA JOURNAL

The Risk and Rewards of Enterprise Use of Augmented Reality and Virtual Reality

Author: Adam Kohnke, CISA, CISSP
Date Published: 1, January 2020

More than 20 years ago, virtual reality (VR) was a simple headset that communicated with video-game consoles and allowed humans to play video games viewed on a four-inch screen housed inside the headset instead of on a television. The only real innovation or change was that the viewing screen was several inches away from the eye instead of four feet away on a television. Today’s, VR is a complete virtual environment that is distinctly separate from the physical world. Users of VR technology typically wear a headset to interact with the virtual environment. Augmented reality (AR) provides a virtual overlay via electronic glasses or goggles that displays additional graphic images onto the physical world for an augmented experience...

 

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